Lewd Kube
Written by B[] on 27/10/2019
Hello again! It's been a busy few weeks and time for another quick update...
We now are capable of loading tile maps into the game engine, using Tiled. The process was very simple and works perfectly - this certainly beats writing our own map editor.
Here we have a small example of some behind the scenes work, which in this case is a configuration loader. After specifying a configuration file to load from, we can now store defining information gain such as menu layout, worlds, assets, etc. The idea is that:
Other than sound and physics, there's a good chance we've proved out the core functionality we'll be using. Over the next few weeks we'll look towards getting more advanced functionality up and running, perhaps even some very simple game play!
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Copyright 2019