Lewd Kube

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Development Begins

Written by B[] on 06/10/2019

All great things start simply and we begin by setting up our development environment, getting the code building with the game engine and figure out how to implement a basic game menu. We of course have also worked on the game story, but we can't provide updates on this without ruining the experience for players.

Basic game menu on game boot

Basic game menu on game boot

We're currently trialling the LITIengine, which we have selected for several reasons:

One of the largest challenges in the future will be the artwork, something we'll need alot of and in multiple different styles.

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